Adventurer Journal

Write your session notes in bullet points. The Journal turns them into prose worth reading back.

The hardest part of solo RPG journalling isn’t remembering what happened — it’s turning those memories into writing. Most players are great at noting what happened. The Journal is great at turning that into how it felt.

The workflow is simple: play your session, jot down bullet point notes as you go, paste them into the Journal at the end, select your game system, and click Write. What comes back reads like a proper journal entry, not a session summary.

A real example — bullet points in, prose out

You paste in

• Reached Vaelthorn Keep at dusk, gate hanging open
• Three horses tied in the courtyard, calm, no riders
• Oracle: no one alive inside. Ash on the wind, one boot near the well
• Found Senna Vael in the cellar. Talking non-stop. She knew what was in the cart.
• She helped steal it. That’s why she’s hiding.

Game system: Shadowdark — Entry type: Session Log Journal writes

“Vaelthorn Keep was wrong before I reached the gate. Three horses tied in the courtyard, docile as docile animals have no right to be when ash is still drifting from the upper tower. No riders. No bodies. One boot near the well, positioned like someone stopped mid-step and simply wasn’t there anymore. I found Senna Vael in the cellar, two floors down, talking before I’d finished opening the door. She’d been down there since yesterday. She knew what was in the cart. She’d helped steal it. That’s why she was hiding — not from whatever emptied the keep, but from the people she stole from.”

Same events. The Journal just makes them feel like they happened to a real person in a real place.

Using Session Notes with the Journal

The Journal integrates directly with Session Notes. As you play, hit the pin button on any Oracle answer, Scene Weaver description, or NPC Forge result. At the end of your session, open the Journal and click the ← Paste from Session Notes link. Everything pastes in automatically — all your pinned results and your own notes in one block, ready to generate from.

This is the full Board Viking workflow: pin as you play, paste at the end, write with one click.

Game system support

The Journal supports 21 game systems, each with a distinct system prompt that captures the correct voice and terminology. For example, a Mörk Borg entry sounds apocalyptic and brutal — short sentences, doom-metal register, the world ending. An Ironsworn entry sounds like a saga — vows, iron, the weight of oaths. A Shadowdark entry is tense and immediate, always aware of the torch burning down.

Generic is free and unlimited. Four free trial systems (2 uses each): Four Against Darkness, Mörk Borg, The Drifter, Twelve Years. Nineteen game systems unlock with Viking tier including D&D 5e, Call of Cthulhu, Shadowdark, Ironsworn, Pirate Borg, Mothership, Cairn, and more.

Print styles

Every journal entry can be printed. Nine visual print styles let you match the aesthetic to your game — Aged Parchment for classic fantasy, Blood & Bone for grimdark, Ship’s Log for nautical campaigns, Wanted Poster for Old West. Clean is free; eight styles unlock with Viking; Wanted Poster and style variants (multiple layouts per style) unlock with Jarl.

Already playing a self-contained game?

The Journal is perfect for games that generate their own situations mechanically. For example, if you’re playing The Drifter and your dice told you: ambush, outnumbered, barely escaped — paste those notes into the Journal and it turns that mechanical result into the prose of a scene that actually happened to your character. Your game told you what occurred. The Journal makes it feel real.

What’s free, what’s paid

FeatureFreeViking
Generic system (unlimited)
4 trial game systems (2 uses each)
17 additional game systems
Clean print style
8 premium print styles
Print style variantsJarl tier
Credits per day10 sharedUnlimited

Ready to try it? Free to use — no account needed.

Start playing free → View pricing